# default penalty is added to the cost of each key
# shift penalty is added to the effort of an shifted
# key - for example if effort(a)=1 and shift_effort=4
# then effort(A)=1+4=5
shift = 0
default = 0
path_offset = 0
hand = 1
row = 1
finger = 1
# row penalties
0 = 1.5
1 = 0.5
2 = 0
3 = 1
# hand penalties - set this to a positive value to disadvantage a hand or
# negative values to favour a hand. The penalty value will be added to the
# effort of each key (thus negative values reduce effort and favour the hand)
left = 0
right = 0
# finger penalties - a positive value indicates additional effort
# in using that finger (e.g. due to injury)
# fingers are indexed 0..9 starting with pinky of left hand (0)
# to pinky of right hand (9)
#
# 01234 56789
# :|||/ \|||:
# left right
left = 3 1 0 0 0
right = 0 0 0 1 3