# default penalty is added to the cost of each key # shift penalty is added to the effort of an shifted # key - for example if effort(a)=1 and shift_effort=4 # then effort(A)=1+4=5 shift = 0 default = 0 path_offset = 0 hand = 1 row = 1 finger = 1 # row penalties 0 = 1.5 1 = 0.5 2 = 0 3 = 1 # hand penalties - set this to a positive value to disadvantage a hand or # negative values to favour a hand. The penalty value will be added to the # effort of each key (thus negative values reduce effort and favour the hand) left = 0 right = 0 # finger penalties - a positive value indicates additional effort # in using that finger (e.g. due to injury) # fingers are indexed 0..9 starting with pinky of left hand (0) # to pinky of right hand (9) # # 01234 56789 # :|||/ \|||: # left right left = 3 1 0 0 0 right = 0 0 0 1 3